extends CanvasLayer


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	get_tree().paused=true;
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_进入教程关卡_pressed() -> void:
	$"Control/Panel/教程/点击音效".play();
	await get_tree().create_timer(0.5).timeout  # 等待0.56秒
	visible=false;
	get_tree().paused=false;
	
	pass # Replace with function body.
